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Affective disposition theory : ウィキペディア英語版
Affective disposition theory
Affective Disposition Theory(ADT), in its simplest form, states that media and entertainment users make moral judgments about characters in a narrative which in turn affects their enjoyment of the narrative. This theory was first posited by Zillmann and Cantor (1972), and many offshoots have followed in various areas of entertainment (Raney, 2006a). Entertainment users make constant judgments of a character's actions, and these judgments enable the user to determine which character they believe is the "good guy" or the "villain." However, in an article written in 2004, Raney examined the fundamental Affective Disposition Theory assumption that viewers of drama always form their dispositions toward characters through moral judgment of motives and conduct. Raney argued that viewers/consumers of entertainment media could form positive dispositions toward characters before any moral scrutinizing occurs. He proposed that viewers sometimes develop story schemas that provide them ‘‘with the cognitive pegs upon which to hang their initial interpretations and expectations of characters’’ (Raney, 2004a, p. 354). The basic idea of the Affective Disposition Theory is used as a way to explain how emotions become part of the entertainment experience.
== Theory history and application ==
Disposition Theory has multiple applications in many areas of entertainment. Its most basic premise is that entertainment users attach an emotion to various characters within a narrative, but this has been expanded to comedy, drama, tragedy, violence, and sport. (Raney, 2006a). Although some theorist argue that the similar theories used to explore different forms of entertainment media encompass the same general processes, some evidence exists that disposition formation may differ across content. Sapolsky’s research (1980) found that viewer race rather than the previously mentioned “morality” was an accurate predictor in team favorability in an all-White versus all-Black basketball game. With regard to antihero narratives, researchers such as Sapolsky have suggested that the actual formation process of dispositions may differ from the traditional Affective Disposition Theory formula. The traditional Disposition Theory is closely related to Misattribution Theory of Humor. Disposition Theory takes the position that entertainment users are just an audience, they are not active. By employing this perspective, the audience does not experience real emotion towards the events in the narrative, but rather experience suspense instead. Traditional Disposition Theory is most often applied in the context of humor, but is also applicable to drama and sports.
Raney (2006a) offered six principles that are shared amongst all applications of Disposition Theory:
#"Disposition-based theories are concerned with the enjoyment or appreciation of media content." (pg. 144)
#"Disposition-based theories are concerned with emotional responses to media content." (pg. 145)
#"Disposition-based theories contend that media enjoyment starts with and is driven by the viewer's feelings about the character." (pg. 145)
#"Disposition-based theories contend that affiliations towards characters are formed and maintained on a continuum from extreme positive through indifference to extreme negative affect." (pg. 146)
#"Because disposition-based theories rely upon the evaluation of conflict outcomes between characters, justice consideration are a necessary component of the theories." (pg. 147)
#"Disposition-based theories further acknowledge and rely upon the differences between individuals in terms of emotional responsiveness, personal experiences, basal morality, and countless other psychological and social-psychological factors." (pg. 147)
As stated earlier, disposition theories can be applied in many contexts, but most share similar characteristics, as identified by Raney (2006). In summation, these six principles are strongly centered around the ideas of enjoyment of entertainment and emotional responses. These theories can be used to formulate narratives and create drama and emotional arousal during a story. Using these six principles, one can surmise that creating a strong and opposing disposition for the characters in the story will lead to greater enjoyment for the viewer. By making a villain's actions terribly amoral, and the hero's actions extremely moral, one can create emotional arousal in a viewer.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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